These were some graphic design jobs that I made while I was working in Archikubik.
From ilustrating concepts, branding the archikubik architecture office, until doing layout presentations for conferences, exhibitions and social media posts.
Art Direction, Creative Direction, Graphic Design
LE QUAI AUX GRAINS
These images were made by me during my time in Archikubik for an Urban Development Project in Paris, France.
Located in the sector of Ivry Confluences, an urban site changing rapidly, this project has the purpose to reorganize several industrial plots, including La Minoterie and the old factory of SNFA. After analyzing the historical impressions of the place, its current urban situation and its future programming, it was clear to team that we need to overcome the fragmented project boundaries and make a reflection at a neighborhood level, across a hybrid and complex macro-block. This analysis lead us to a present proposal where firstly, we implement a square-linear space just in the heart of the site. Exclusively reserved for pedestrians, it embraces the basic idea proposed by the urban plan of Ivry Confluences, a system of “connected Parks”.
This linear square offers various spatial qualities, the possibility of different uses, able to meet the diverse needs of the existing and future population.
Besides the public space approach, the project was composed by 5 buildings with different densities in a total of 14.000 m2 divided by 96 apartments and 78 social apartments and an underground parking for 170 cars.
The different densities of the buildings results from an intent to maintain the scale of the buildings near the Boulevard of Brandbourg and Rue Pierre Rigaud, and to increase the scale as we go in to the heart of the site. As so, the linear square is created to follow this intention by connecting the both streets level to the heart of the site at an upper level. This intention gave us one more parking floor as we were limited by the surroundings of the river.
The morphological richness of the urban plan, so varied, permits to accomplish the concept of urban diversity.
Diversity of programming of course, but also diversity on housing types, which offer the opportunity to choose many ways of life, ranging from townhouses through more dense housing with double orientation in the heart of the site.
Architecture, Art Direction, Landscape Design
LAFARGE SPAIN SHOWROOM
These images were made by me during my time in Archikubik for an Architecture Competition in Spain.
Lafarge Spain wanted to transform one of theirs warehouses in Toledo, into a showroom for the clients. As a concrete company, they wanted a place where they could show their most innovative product, Ductal®, a lightweight concrete that could take many forms and shapes.
That so, we tried to achieve the maximum space possible so that the future showroom could receive concrete artwork from all sizes and shapes.
The first approach to our proposal was to remove the roof that was so much deteriorated and take the opportunity to apply an origami self-bearing roof using Ductal®.
The second approach was to transform the main floor into a stairway, so we can connect the basement with the upper floor, achieving more cubic meters in one single and open space.
The third approach was to highlight the main entrances with the window frames being extruded from the façade in dark grey translucent concrete, so that could make contrast with the white color of the building.
Finally we decided to extend the roof and the main floor to south, creating an exterior space for exhibitions and protecting the south façade from the sun as well.
On the exterior spaces we decided to use the roof shape to create urban furniture and to create a grid that helped us to locate some trees that could protect the building from the normal noise of the factory.
Architecture, Computer Animation, Creative Direction
This images were made for a competition of several kindergartens in the city of Lisbon, Portugal. The main goal of this project was to maintain a clear and simple image of an house, like the ones that kids normally draw.
Architecture, Computer Animation, Photo Manipulation
Creation of a website and flyer for real estate.
Architecture, Web Design, Design
This was a rendering work for José Nobre's project of House in Angola.
Architecture, Digital Imaging
ESTORIL SOL RESIDENCE - INTERIORS
Modelling and Rendering Project of an Apartment in Estoril Sol Residence.
Architecture, Furniture Design, Interior Design
THE ULTIMATE RACE
On September 2010, I started an MasterClass of Video Production and Special Effects at Arqui300 Academy that ended with this video.
For an year, I developt my skills in 3D Studio Max, Vray, Fume FX, Adobe Photoshop, Adobe AfterFX, SynthEyes, Fusion, Sony Vegas and also on video production.
My project was based on the movie of Tron:Legacy and I tried to produce an eventual scene of the movie, with a car race for the final battle.
I would like to say thanks to Arqui300 Academy for their support through Bruno Lopes, David Ferreira and Nelson Painço. Also to say thank you to Rui Palma for pushing up for me during the entire masterclass and Bruno Silveira for helping me selecting the music.
Computer Animation, Visual Effects, Motion Graphics
I AM NOT A LONELY BOY
This video was a personal project that I did in Christmas (2011).
It was my first time capturing footages with a Canon 5D Mark II and my first time editing and post-producing all in after effects.
Video Arts, Production, Editing
Those are videos that i made with my GoPro camera while i'm living in Barcelona.
HENRIQUE MONIZ RALLY TEAM
Since 2008 that I'm the author of the car prints of Henrique Moniz Rally Team. To achieve better visualizations of the car print, I used a digital model of the real car and unwraped the car print into 3D Studio Max.
Design, Advertising, Automotive Design